fictional language - A model language intended to
be used by characters in a fictional setting, typically for added verisimilitude
and regardless of whether the fictional setting has been highly commercialized
or barely outlined, whether the medium is a movie, a novel, a short story,
a historical sketch, a game or something else.
fictional diachronic language - A model language
with an elaborate fictional history, typically tracing its evolution from
an ancestor language or language family (which may be a natural language
or model language).
fictional naming language - A fictional language
developed primarily to have a way to name the people, places and things
of an imaginary world and therefore typically consisting of just a hundred
or so words of vocabulary, with little or no grammatical details.
international auxiliary language- A model language intended
as a lingua franca that will be easy for citizens of different countries
to learn. An auxiliary language can be intended for worldwide use or for
use within a region (typically Europe).
logical language - A model language intended to remove
as much ambiguity (typically syntactical ambiguity) as possible from human
communication.
model language - An invented language intended primarily
for humans or fictional sentient beings to converse with others of their
kind.
personal language - A model language intended for
personal amusement or edification.
philosophical language - A model language intended
as international auxiliary language, but with a schematic vocabulary,
with the initial letters of the word indicating its place in a semantic
hierarchy; in other words, the vocabulary is a priori rather than
borrowing actual terms from other languages.
stealth language - A model language intended primarily
for secret communications with others or oneself (through a journal).
created by Richard K. Harrison, 1 July 1996
revised 1 March 1998
this page is in the public domain
People who collect information about planned languages sometimes need
a quick way to describe them. I designed this system for use when the
usual terms (such as a priori, philosophical, etc) are too long-winded
or not specific enough.
This system classifies a language strictly on the basis of one criterion:
the source of the majority of words in the vocabulary. Granted,
there is a lot more to a language design than that one factor, but it
seemed like a reasonable hook on which to hang a system of classification.
- 1. a posteriori
- 1.1 modified or revived single natural languages
- 1.1.1 Latin
- 1.1.2 Modern English
- 1.1.9 others
- 1.2 modifications of single a posteriori artificial languages
- 1.2.1 Esperanto reform projects
- 1.2.9 others
- 1.3 combinations of closely-related artificial languages
- 1.4 blends of closely-related natural languages
- 1.4.1 pan-(Indo-)European vocabularies
- 1.4.1.1 Romance vocabularies
- 1.4.1.2 Germanic vocabularies
- 1.4.1.3 Romance-Germanic mixtures
- 1.4.1.4 Slavic vocabularies
- 1.4.1.9 other
- 1.4.2 Uralic vocabularies
- 1.4.3 Sino-Tibetan vocabularies
- 1.4.4 Afro-Asiatic (Hamitic-Semitic) vocabularies
- 1.4.5 Niger-Kordofanian and Nilo-Saharan vocabularies
- 1.4.9 other
- 1.5 combinations of heterogenous natural languages
- 1.5.1 words essentially unaltered
- 1.5.2 words filtered or modified by phonotactic/morphological
rules
- 2. a priori and mixed type
- 2.1 speakable languages
- 2.1.1 philosophical languages (categorical vocabularies)
- 2.1.2 a priori but non-categorical vocabularies
- 2.1.3 mixed type (a priori-a posteriori) vocabularies
- 2.2 unspeakable projects
- 2.2.1 pasigraphies (symbol/icon languages)
- 2.2.2 number languages
- 2.2.3 pasimologies (gesture languages)
- 2.2.9 others
Here are examples of how the system categorizes some well-known constructed
languages:
1.1.1 Latino sine Flexion [Peano]
1.1.2 Basic English [Ogden]
1.2.1 Ido
1.4.1 Esperanto [Zamenhof]
1.4.1.1 Interlingua [Gode]
2.1.1 Ro [Foster]
2.2.1 Blissymbols